﻿package kee.games.maps{	import kee.base.IBaseObject;	public interface IMap extends IBaseObject	{		//function set mapWidth(value:uint):void;		function get mapWidth():int;		//function set mapHeight(value:int):void;		function get mapHeight():int;				function set tileWidth(vaule:int):void;		function get tileWidth():int;		function set tileHeight(vaule:int):void;		function get tileHeight():int;				function hasTile(xPos:int,yPos:int):Boolean;		function isWalkableTile(xPos:int,yPos:int):Boolean;				function getTile(xPos:int,yPos:int):IMapTile;				//function set mapDirection(value:int):void;		//function get mapDirection():int;	}}